Coplin

Description:
Coplin is the preeminent Gnomish Technocracy of Aillutia, defined by its relentless pursuit to quantify magic into standardized Arcane Science. Bounded by mineral-rich mountains and a hydroelectric coastline, this industrial powerhouse is anchored by a triad of city-engines that process mana into fuel, while its southern border serves as a militarized research frontier facing The Rift.
Parent:
Aillutia

Overview

In the Age of Reason, the Technocracy of Coplin stands as the ultimate testament to the triumph of logic over superstition. Primarily inhabited by Gnomes, Coplin is not merely a nation but a continental machine, dedicated to the extraction, measurement, and utilization of arcane energy. Rejection of the "Divine Myth" is absolute here; to a Coplinite, a miracle is simply an equation that has not yet been balanced. The nation is world-renowned for its magi-tech advancements, supplying the global market with everything from stabilized light-crystals to heavy arcane artillery.

Geography & Resources

Coplin occupies a distinct geographical corridor that dictates its industrial workflow:

  • The Silicon Barrier: To the east, these jagged, mineral-rich mountains provide the raw quartz and conductors necessary for arcane circuitry.
  • The Kinetic Coast: To the west, the ocean is harnessed by massive tidal dampeners, generating the hydroelectric torque required to cool the nation's massive computational arrays.
  • The Theoretical Frontier: The southern border, shared with the nation of Enlightened and the chaotic edges of The Rift, is a harsh, arid landscape stripped of vegetation by leaking background radiation.

The Triad of Industry

Coplin is not organized by provinces, but by functional necessity. The population is concentrated into three massive "City-Engines," interconnected by high-speed pneumatic rail lines and mana-conduits.

1. Datum (The Central Processor)

Located in the northern plateau, Datum is the administrative capital and the seat of the Grand Equation Council. It is a city of glass and brass spires where the nation's laws are codified. The city houses the Great Observatory, which does not look at the stars for prophecy, but rather tracks celestial movements to calculate optimal ley-line efficiency. It is said that the city's clocks set the standard time for all of Aillutia.

2. Fulcrum (The Forge)

Built into the volcanic foothills of the Eastern Border, Fulcrum utilizes geothermal calculation arrays. The heat from the earth powers the heavy industry of Coplin, smelting ores and pressing raw mana into storage batteries. The architecture here is brutalist and reinforced, designed to withstand the earth-shaking vibrations of industrial hammers.

3. Circuit (The Port)

Situated on the Western Ocean, Circuit is a sprawling complex of docks and desalination plants. It acts as the thermal exhaust for the nation, pumping superheated water out to sea and drawing in cool water to regulate the inland machinery. Circuit is the primary trade hub, exporting Coplin's technological marvels to Scieles and the Fahill Nations.

The Southern Frontier

The southern border of Coplin is unlike any other region in the civilized world. Bordering the chaotic energies of The Rift and the territory of Enlightened, this zone is a militarized academic front.

Here, the Technocracy deploys Ambulatory Laboratories—massive, walker-legged fortresses that can navigate the unstable terrain. These mobile bases house the Expeditionary Mathematics Corps, brave scholars who venture into the periphery of The Rift. Their goal is to observe anomalies, catalogue the erratic breakdown of physics, and derive new theorems that can tame the wild magic of the crater into usable energy sources.

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